Director: Lisa Bowerman
Script Editor: Ian Atkins
Cover Illustration: Anthony Lamb
Music & Sound Design: Robert Harvey
Producer: Ian Atkins
Read by Matthew Waterhouse
Released September 2016
The most remarkable thing about Masters of Earth is how much of a melting pot of stock Terry Nation plots it is: obviously Daleks and another visit during their invasion of Earth, but there's duplicates, Varga plants, trans-solar discs, double-crossings galore, a secluded community with its own system of justice and a mysterious island that you have to cross dangerous waters to reach. Mark Wright and Cavan Scott embellish these with a few short-lived innovations of their own but at its heart this story is trying its hardest to be the ultimate Dalek story. Unfortunately it comes up short.
After their fractured reunion in The Widow's Assassin, the Doctor and Peri of Masters of Earth are indistinguishable from the characters at any other point in their history. There are a small number of token lines like "it's been such a long time" or "how I missed you" sprinkled throughout, but they could quite happily be cut and the rest of the story would be unaffected. It's understandable on some level: such straightforward action-adventure stories rarely dwell on luxuries such as character unless it later serves some plot function. But if that's the case, why make this the first story after they've finally found each other again? Why not change the story to fit the two central characters, rather than carrying them through a narrative they are bound not to interfere with? We've seen that it's possible to tell a Dalek story that is affecting on a personal level. Something along those lines might have had much more of an impact than this rerun of The Dalek Invasion of Earth.
The story begins, as you might expect, with the Doctor and Peri cut off from the TARDIS, meeting a subjugated community and then being carted off by the Daleks. The twist here is that they've landed at least a year before the first Doctor and co in the 1964 TV story, meaning the Doctor is bound from getting involved in case he disrupts what has already happened. Lucky it's the shy and retiring sixth Doctor on hand, not known for ruffling feathers. Pleasingly, Masters of Earth does get to the refinery much quicker than it took to reach the mine on TV, but it turns out to be completely inconsequential to the plot anyway. The bulk of the adventure is actually relatively Dalek-free, instead foregrounding their more gruesome creations - Robomen, Varga plants and Slythers - and taking place on the aforementioned island, and the journey to it.
Masters of Earth is fine scene-to-scene but completely unchallenging and almost entirely forgettable. Even the writers' invention of a higher tier of Robomen, and the reason why they are quickly dispensed with, feels a bit like clutching at straws to add yet more to an already overlong story. It's hard to believe that if Big Finish wanted an unapologetic sequel to a sixties Dalek story set entirely in Scotland nowadays, it wouldn't be Andrew Smith getting the call. And the execution is uncannily similar to how Smith might have dealt with the brief. Colin Baker and Nicola Bryant are unfazed by the shallow material and get almost exactly zero opportunities to showcase how their characters have developed in the years since they were last together. The Doctor is also more callous and closer to his Season 22 personality than we've seen in a while, taking his character in the exact opposite direction to what the listener might expect. Kyle Inskip, easily the best original character in this thanks to yet another winning performance from Hugh Ross, has his prized motorbike stolen and dumped by the Doctor after offering him refuge, and then spends the rest of the story hauling the TARDIS out the swamp. His thanks? A box of knock-off whisky that the Doctor says is foul. We can only hope the Doctor snaps out of this mood soon.
While the script is slavishly adherent to sixties conventions, the production of this story is not. The Dalek voices sound far too modern and the mechanical, electrical sound effects are a far cry from the creaks and thumps of their 1964 counterparts. I realise that since this is an audio drama more work has to be done but there must surely have been some middle ground of this. The sound design is otherwise excellent, especially for a script that demands the inclusion of so many different dialogue-free horrors. The music is another matter however. Frequently out of place, missing the point in scenes and breaking any immersion the listener might've managed to work up, its inclusion is arguably to the detriment of the story. One thing that can be said is that it is at least authentic, sometimes too authentic. I hope Roger Limb's royalties aren't too steep. A soundtrack with a sparser, more sixties feel would have been welcome but at least it's not too far a cry from what we might've got had this been on TV in the mid-eighties.
Masters of Earth is not actively bad but we've heard it all before and it's somehow still less than the sum of its well-worn parts. Shockingly for their first trip back together, you could skip this story without missing any of the Doctor/Peri storyline. This is a massive oversight on the part of the script editor and huge potential squandered. To think a story that really gets under the skin of these two characters was sacrificed for this Saturday afternoon shallow adventure tale only sours the impression Masters of Earth leaves. So what if it's Peri's first Dalek story on audio? Nothing is made of this - in fact it took quite a bit of effort to check this was actually the case. In case the listener was in any doubt there'd be another one along in a minute, Bryant has only had one trilogy since this and, oh look, there's another Dalek story. In the same way, the concept of there being disastrous consequences if the Doctor gets involved in any way goes out the window almost instantly, flattening the only real hook this story had.
Despite its incredible 140-minute length, Masters of Earth is another inconsequential set piece-based adventure narrative that goes in a big loop. Fine but far from essential.
On my first few listens to the Torchwood audio series, Ghost Mission stood head-and-shoulders above other early releases. The fact that it now simply maintains the expected standard shows just how much my estimations of the series as a whole have risen. Ghost Mission has a great premise: at long last Andy Davidson has the chance to prove he's good enough to join Torchwood and his assessor is from the Soho branch in 1953. And a ghost.
It's another brilliant twist on the ride along format these audios are settling into, and writer/producer James Goss wastes no time jumping right in. Despite a few welcome breathers, this is an extremely busy story, both in terms of there being a lot of story to pack in and there being a lot for Goss to get done. Just as Andy's validity is being assessed by Norton Folgate within the story, so it is by fans without, Goss working hard to justify Andy's inclusion in this series rather than another story for Jack, Gwen or Ianto, or a first outing for Owen. If you were in any doubt he pulls it off, as of July 2020, Andy is now a regular in Big Finish's flagship series, and the first round of his and Norton's own spin-off is about to be released. And this is where it began.
Goss' slight remodelling of the character still fits with what we saw in the TV series, but four lonely years have passed and PC Andy is now Sgt Andy. Tom Price slips back into the role effortlessly, imbuing Andy with all the nervy energy you'd expect while clearly relishing the chance to solve a case by himself (almost). Goss credits the character with a lot of intelligence and, nudged along by Norton, is surprisingly good in a crisis. This isn't an easy day for Andy and he stares death in the face several times but comes out of it stronger. It's nothing compared to what he'll go through in the phenomenal Aliens Among Us and God Among Us though.
Written especially for Samuel Barnett, Norton Folgate is another quality character. On the strength of Ghost Mission it seems inevitable that he'd be back. While his extremely camp exterior could have become somewhat grating, it's quickly established that this is just a front and Norton is actually much more sensitive than it would first appear. Crucially, he's shown to be highly competent but even he doesn't have all the answers. He offsets Andy well and it's easy to see why this has become a winning pairing, revived time and again. This is also possibly the deepest insight we've got into the character yet, with mentions of his parents and brother. Torchwood is so frenetic that there's often little time for looking beyond the bluster and bravado, but it's rewarding when the effort is made.
Although the plot of this is fairly straightforward, moving from one location to the next as the investigation progresses, it only becomes more interesting at each stage. The sequence in the church towards the end is the most impressive, and it is this that draws out the best of the sound design and music to create a really beautiful soundscape. Even though it turns out to be a computer-gone-wrong type story, the twist that it's all because of some interfering Welshman trying to cut a few corners is extremely entertaining.
Ghost Mission is remarkable. Torchwood is making good use of the opportunity to create an anthology series with these audios, completely changing the cast, locations and genre with every release (much like parent show Doctor Who) but establishing the ongoing threads of the rebuilding of Torchwood and the history of the Committee, both of which Ghost Mission ties into. Despite only being introduced in preceding story Zone 10, the Red Key is quickly resolved, being handed over to the Committee as they make another intriguing appearance, although the listener gets the sense that the character played by David Warner is at the very top of the pile, rather than being one of their foot soldiers as we've previously encountered.
If Ghost Mission was a test for Torchwood, it's safe to say it passed with flying colours.
The Pulse is a radio signal that has been broadcast from a point 62 miles above Siberia for over 40 years, and no-one has ever been able to decode the message. But Tosh has finally done it. This is the attention-grabbing opening to David Llewellyn's excellent third single-CD Torchwood story, which foregrounds Naoko Mori as Toshiko Sato for practically the first time.
Having discovered the truth of the Pulse, Tosh takes herself off to Moscow and meets up with Torchwood's Russian counterparts the KVI, and agent Maxim Ivanov (Krystian Godlewski). The pair work well together over the course of the story, as inevitably Maxim begins to show shades of grey the closer they get to Zone 10 and the answers he wants. Tosh is of course pure and wide-eyed, but it might've been nice if she had some kind of backup plan in case of betrayal by the Russians, which is by no stretch of the imagination the most far-fetched aspect of this story.
Whilst only reaching the titular Zone 10 half an hour in conveys how remote it is, it does mean that the listener is kept waiting for a significant amount of time. The intrigue and discussions along the way are substantial enough but the story gets a whole lot more interesting once Tosh and Maxim actually arrive. Tales of secret '60s space missions are right up my street, so the introduction of Anna Volkova and her backstory were very welcome. While this is ostensibly Tosh's story, Anna is an extremely memorable character, particularly her departure, and is brought to life with real energy by Ella Garland. Tosh herself is generally well-served as the brains of Torchwood Cardiff, finally stepping out of the team's shadow. However, for someone supposedly so smart, she's often quite slow on the uptake. Her time-manipulating gadget she brings along is extremely handy but Llewellyn gets away with this massive hand-wave by tying it into the time lock she was said to have built into the Torchwood base in The Stolen Earth.
Of course, the Committee are revealed to have been the impetus for what's going on in Zone 10 and there are pleasing, surprisingly strong, ties to Llewellyn's other two stories from this series. The KVI, first featured in the writer's own 2008 Torchwood novel Trace Memory, are as you might expect the Institute's Russian counterparts to be: merciless, deceitful and relentless. Visiting other countries and cultures is always welcome and more from the KVI or similar organisations every now and then would be gladly received.
This is an intriguing, extremely well-produced story that maintains the tension from the start through to the very end as the layers of Zone 10 are peeled away. The wintry sound design really helps sell the environment, though it might've been good to have the cast sound as if it was just a bit colder or windier every now and then. The music is similarly great, although some cues are beginning to be repeated from earlier stories now. This is Naoko Mori's best story yet, turning easily the dullest member of the team on TV into a character this listener wouldn't object to spending more time with.
Another great entry in a tidemark range.